so just added some variables to the player class. two of them actually, one of which stores the type of tile collision. And the other variable stores the angle at which the ground pitches. This will come in handy when programming the projectiles (which are throwing spears and such) are calculated. The projectiles will travel on the same angle as the tile groundType in which the player resides. It doesn’t seem like much but this is integral to gameplay. Once again possibly in-progress screenshots coming depending on how brave I am. As of now, I'm using rather shotty animations and unrelated character sprites. Soon enough your eyes will melt since I’m implementing post render effects such as bloom to give it that light-bleed effect and working on the animation cells. It’s lookin good for a free game, ya’ll will enjoy playin it. And that’s what we all want, a fun game! Cheerz.
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