As of late I’ve been focusing on a slightly newer endeavour. Have made tons of progress over the past couple of months. Working on a new game examining new challenges such as pixel-perfect collision detection, basic physics, sloped surfaces and arbitrary objects handling which will give the game a more realistic feel. All of this has been implemented and have been working on the level editor. Have recently decided to go with an open source level editor called Tiled but in the meantime using my own level editor and tweaking code here and there. Still leaning towards the other level editor the further I get into development. The next step is using this new file format in the game which shouldn't be too difficult since the file format is in XML. XML is easily parsed in C#. Once this is all complete I can turn my focus to level design and the artwork. Have worked a little on the animations using Illustrator and Photoshop to draw the tileset frames and have also just purchased a new Wacom Intuos4 tablet that has proven very helpful. Will keep you posted and stay tuned to the main LaFlamme Studios news feed for possible screenshots of the progress.
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