Made a new particle emitter sub-routine to the level class that will make new sprites/particles that fade over the elapsed gameTime variable. This will come in handy for smoke particles or more specifically the magical dust particles from the boomerang. The game is still being worked on folks ![]()
Thursday, November 17, 2011
new particle class
Tuesday, November 8, 2011
Added some weapons
Now there is a nifty keen boomerang that has just been implemented. Took a while to tweak the trajectory formula to make the boomerang have a nice fluid motion and return back to the player but I’m satisfied with the outcome. Will likely add some particle effects along the trajectory to make it look all magical and what not. Also added some throwing-bombs that explode on contact with enemies because that’s what bombs do, they blow up stuff. Been a very productive day. Even messed around around with post-processing bloom, saturate, and blur effects which will come in handy later with some of the gameplay concepts.
Wednesday, November 2, 2011
Serving your own website
One thing that sucks about not serving your own website is that you have to rely on the host to install the proper modules. I would love to write my own Twitter feed in PHP but it appears that the host doesn’t have the proper modules installed for me to do so. So I’m stuck with possibly using a predefined Twitter widget which is fine and dandy but I want to customize it to my liking with all the @mentions and what not. Maybe the widget has settings that I don’t know about yet but still it would be easier to do my own Twitter feed via PHP ![]()