I’ve been cleaning up code tonight and removing superfluous code. As the game stands right now, I’ve added an enemies under attack queue. Which will show in the HUD which enemies are being attacked along with their HP meters and identifying animated profile graphic. Somewhat like the original Shank game. It’s coming along quite nicely. Code is streamlined. Taking a break for a bit since I’ve done a lot of programming tonight that makes the class objects relate more logically.
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