Wednesday, December 14, 2011

In Spritesheet Hell

Well I think I’m finally satisfied with the run-cycle sprite animation. Now I just have to fine tune the attack, climb, idle, and jump sprite animations. Yup this is somewhat fun at times but not sure that animation is for me. In either case it’s come along and I’m using lots of resources for reference purposes. As far as game-mechanics go, I have added a heads-up display class for showing hit points and such. So now when collecting coins it will indicate how many points it’s worth and when attacking enemies hit points are displayed. Also tweaked the particle physics a little. Sometimes I stop and think…”Why am I doing this when there are already fully developed physics SDKs???!” But when it comes right down to it, I’m not making a game that is ultra realistic with full-on fluid physics and rigid body  physics. I’m making a platformer/sidescroller which should be fun yet classically basic but convincingly immersive.