The projectiles (class) is/are 90 percent done. Next step is working on enemy AI. OMG the enemies…they are watchin me….ahhhhh!
Thursday, September 15, 2011
projectiles
Tuesday, September 6, 2011
reworking the projectile behavior
I’ve decided to go with a different way the projectiles behave. They will shoot straight out horizontally and not use the angle of the ground on which player is standing. Instead as they shoot straight out they will have a horizontal velocity. Further more, I’m implementing an ApplyPhysics() routine which will apply gravity and air drag creating an arcing path for the projectile. This is all together better since the player can better gauge where they want the projectile to land and not have to take into account if they are on a slope.
Saturday, September 3, 2011
projectile class
with object oriented programming it’s rather difficult unless you planned from the get go. new projectile class that integrates seamlessly.
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